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About

A site about making pixel art with AI — properly.

What we cover, how the pages get written, and where the money comes from.

Make AI Pixel Art exists because the gap between “an image that looks a bit pixelated” and “pixel art you can put in a project” is much wider than most tool marketing lets on — and almost all of that gap is craft, not magic.

What this site covers

We write about generating pixel art with AI image tools and everything that has to happen around the generation step to make the output usable. The site is organised into three sections, and every page on it belongs to one of them.

Shorter questions — blurry output, export settings, palette limits, licensing on generated characters — are collected on the FAQ.

How the pages are researched

Pages here are researched and written from tool documentation, published pricing and terms, and reporting from people working in the field. Where a page makes a factual claim about what a tool does, what it costs, or what its licence allows, that claim traces back to a published source, and the pages that lean on outside reporting list those sources at the bottom.

Two things follow from that. First, you will not find scores, star ratings, or ranked tiers anywhere on this site, and no page claims a hands-on test bench, a scoring rubric, or a panel behind its conclusions. Assigning a number to a creative tool implies a precision nobody can honestly claim, so we describe strengths and limits in words and let you weigh them against your own project. Second, we are happy to recommend against AI. For tight animation frames, small UI icons, and precise tilesets, drawing by hand is frequently faster and better, and we would rather tell you that than sell you a workaround.

AI tools change quickly, and pricing and credit allowances move more quickly still. Treat the figures on any page as a snapshot worth confirming before you subscribe, and tell us when one has gone stale. We also avoid building guidance around any specific game, character, or franchise — the techniques here are about the medium, not about imitating someone else’s work.

Who writes it

The site is written and edited by a small independent team that works with image tools and game-ready art. We are not affiliated with, sponsored by, or speaking on behalf of any of the tools we cover. No company has editorial input, and no one can pay to appear on this site or to change what a page says about them.

Affiliate disclosure

Some links on this site are affiliate links. If you follow one and sign up for or buy a product, we may earn a commission at no additional cost to you. That commission is how the site pays for itself.

It does not affect what we cover or what we conclude. We write about tools whether or not they run an affiliate programme, we criticise tools we earn from, and we recommend free and open-source options wherever they are the right answer. If a page carries affiliate links, the disclosure in the footer applies to it. Treat every recommendation here as an opinion to test against your own work, not as a substitute for trying the tool yourself.

Corrections and contact

If something on the site is wrong, out of date, or unclear, tell us and we will fix it. Questions, corrections, and suggestions for what to cover next all go to the same place: [email protected].

You can also read our privacy policy and terms of use, or head back to the directory to keep reading.